Layers
Asset path: Server/WorldGen/Layers/*.json
This object has different properties depending on the value of the Type property.
All possible options are listed below:
Dynamic
DynamicLayerAsset with the following properties:
| Key | Type | Description | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Constant value: Dynamic | This field controls the type, it must be set to the constant value "Dynamic" to function as this type. | |||||||||||||||
| Parent | String | When set this asset will inherit properties from the named asset. When inheriting from another DynamicLayerAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | |||||||||||||||
| DirectEntry | Boolean defaults to: false | Whether this layer preserves the direct legacy seed path. When true, Entries must contain exactly one item. | |||||||||||||||
| NoiseMask | (Nullable)
NoiseConditionValue
| The optional noise condition for this layer. | |||||||||||||||
| Environment | (Nullable) String | The optional environment key assigned by this layer. | |||||||||||||||
| Biomes | (Nullable) Array of the type:
LayerBiomeMembership
| The inherited biome placements. An explicit array replaces all inherited memberships. Repeated parents declare separate occurrences. | |||||||||||||||
| Entries | (Nullable) Array of the type:
DynamicLayerEntryValue
| The ordered dynamic-layer entries. The first active entry wins. | |||||||||||||||
| Offset | (Nullable) Type 2 | The random vertical offset from terrain height, in blocks. The default is zero. | |||||||||||||||
| OffsetNoise | (Nullable) Either String or NoiseAsset | The optional noise that modifies the vertical offset. | |||||||||||||||
| Tags | (Nullable) Map of the following:
Map
| Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit. For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore. Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
Static
StaticLayerAsset with the following properties:
| Key | Type | Description | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Constant value: Static | This field controls the type, it must be set to the constant value "Static" to function as this type. | ||||||||||||||||||||||||
| Parent | String | When set this asset will inherit properties from the named asset. When inheriting from another StaticLayerAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | ||||||||||||||||||||||||
| DirectEntry | Boolean defaults to: false | Whether this layer preserves the direct legacy seed path. When true, Entries must contain exactly one item. | ||||||||||||||||||||||||
| NoiseMask | (Nullable)
NoiseConditionValue
| The optional noise condition for this layer. | ||||||||||||||||||||||||
| Environment | (Nullable) String | The optional environment key assigned by this layer. | ||||||||||||||||||||||||
| Biomes | (Nullable) Array of the type:
LayerBiomeMembership
| The inherited biome placements. An explicit array replaces all inherited memberships. Repeated parents declare separate occurrences. | ||||||||||||||||||||||||
| Entries | (Nullable) Array of the type:
StaticLayerEntryValue
| The ordered static-layer entries. The first active entry wins. | ||||||||||||||||||||||||
| Tags | (Nullable) Map of the following:
Map
| Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit. For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore. Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
Notes:
Types referenced by this type
Type 0
Any of these:
| Type |
|---|
Number |
Array of Number |
| Type 1 |
Type 1
Any of these:
| Type |
|---|
Number |
Array of Number |
Array of Array of Number |
Type 2
Any of these:
| Type | ||||
|---|---|---|---|---|
Number | ||||
Array of Number | ||||
Map of the following:
Map
|
Type 3
Any of these:
| Type | ||||
|---|---|---|---|---|
Number | ||||
Array of Number | ||||
Map of the following:
Map
|
