WorldReturnPoint
A world/location pair that is used as a place to return players to.
World
The UUID of the world to return the player to.
Type information: String that matches the pattern: ^[0-9a-zA-Z+/]+$ and is at least 24 characters long and is at most 24 characters long
ReturnPoint
The location to send the player to.
Type information:
Transform with the following properties:
| Key | Type | Description |
|---|---|---|
| X | Number defaults to: 0.0 | |
| Y | Number defaults to: 0.0 | |
| Z | Number defaults to: 0.0 | |
| Pitch | (Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$ | |
| Yaw | (Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$ | |
| Roll | (Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$ |
ReturnOnReconnect
Whether this point should be triggered when a player reconnects into a world.
Type information: Boolean defaults to: false
InstanceName
The instance asset the target world is a copy of, recorded when that instance opts into being respawned for returns. When the copy is gone by the time the player returns, a copy of this instance is reused or spawned instead.
Type information: (Nullable) String
InstanceKey
The fixed world key the instance's single copy lives under, recorded together with InstanceName. Returns look the copy up by this key.
Type information: (Nullable) String
