StabSelector
A selector that stabs in a straight line over a given period of time.
Id
This field controls the type, it must be set to the constant value "Stab" to function as this type.
Type information: Constant value: Stab
StartDistance
The distance from the entity that the selector starts its search from.
Type information: Number defaults to: 0.01
EndDistance
The distance from the entity that the selector ends its search at.
Type information: Number defaults to: 0.0
ExtendTop
The amount to extend the top of the selector by.
Type information: Number defaults to: 1.0
ExtendBottom
The amount to extend the bottom of the selector by.
Type information: Number defaults to: 1.0
ExtendLeft
The amount to extend the left side of the selector by.
Type information: Number defaults to: 1.0
ExtendRight
The amount to extend the right side of the selector by.
Type information: Number defaults to: 1.0
YawOffset
The yaw rotation offset in degrees for this selector
Type information: Number defaults to: 0.0
PitchOffset
The pitch rotation offset in degrees for this selector
Type information: Number defaults to: 0.0
RollOffset
The roll rotation offset in degrees for this selector
Type information: Number defaults to: 0.0
TestLineOfSight
Whether to test for line of sight between the user and the target before counting a hit
Type information: Boolean defaults to: false
IgnorePitch
Ignores the entity's look pitch so the selector stays level with the ground.
Type information: Boolean defaults to: false
IgnoreYaw
Ignores the entity's look yaw, keeping the selector in a fixed world direction (use YawOffset to orient it).
Type information: Boolean defaults to: false
Anchor
Where the selector anchors vertically: Eyes (default) follows the entity's model eye height, Feet anchors at ground level so the same attack asset works across differently sized entities.
Type information:
(Nullable) Any one of the following String (defaults to Eyes):
| Name | Description |
|---|---|
"Eyes" | |
"Feet" |
SizeAttribute
Name of an ability attribute (e.g. AoeScale) that uniformly scales the shape (EndDistance and all extends, StartDistance and anchor unchanged) when the acting entity carries resolved attributes, e.g. an ability cast with support runes.
Type information: (Nullable) String
