SoundFX
Effect
The sound effect to send to nearby players.
Type information:
Either String or SoundEvent
Reference to a SoundEvent asset
MinVolumeDb
The minimum random volume to apply to the effect, in decibels. 0 is unity and the maximum. Both bounds must be set to randomise.
Type information:
(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$
MaxVolumeDb
The maximum random volume to apply to the effect, in decibels. 0 is unity and the maximum. Both bounds must be set to randomise.
Type information:
(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$
MinPitchSemitones
The minimum random pitch to apply to the effect, in semitones. Both bounds must be set to randomise.
Type information:
(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$
MaxPitchSemitones
The maximum random pitch to apply to the effect, in semitones. Both bounds must be set to randomise.
Type information:
(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$
VolumeMin
Deprecated linear multiplier. Use MinVolumeDb instead.
Type information:
(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$
VolumeMax
Deprecated linear multiplier. Use MaxVolumeDb instead.
Type information:
(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$
PitchMin
Deprecated linear multiplier. Use MinPitchSemitones instead.
Type information:
(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$
PitchMax
Deprecated linear multiplier. Use MaxPitchSemitones instead.
Type information:
(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$
