HytaleDocs
Misc

ShowEventTitleAction

An action that shows an event title to players near a location.

Type

This field controls the type, it must be set to the constant value "ShowEventTitleAction" to function as this type.

Type information: Constant value: ShowEventTitleAction

LocationKey

The variable name of the location to show the title near.

Type information: String

Radius

The radius around the location within which players will see the title.

Type information: Integer defaults to: 0

PrimaryTitle

The main title text shown to players.

Type information: String

Style

The style the client uses to present the event title. Uses the default style if none is specificed.

Type information:

(Nullable) Any one of the following String (defaults to Default):

NameDescription
"Default"

The standard event title presentation.

"Major"

A major event title presentation.

"GoblinBreach"

The presentation for a goblin breach.

"VoidEviction"

The presentation for a void-presence eviction.

Icon

The icon to use. May be omitted

Type information: (Nullable) String

SecondaryTitle

The subtitle text shown below the primary title.

Type information: (Nullable) String

Duration

How long the title stays on screen, in seconds. Defaults to 4.0 when unset.

Type information:

(Nullable) Either Number defaults to: 4.0 or String that matches the pattern: ^(-?Infinity|NaN)$

FadeInDuration

How long the title takes to fade in, in seconds. Defaults to 1.5 when unset.

Type information:

(Nullable) Either Number defaults to: 1.5 or String that matches the pattern: ^(-?Infinity|NaN)$

FadeOutDuration

How long the title takes to fade out, in seconds. Defaults to 1.5 when unset.

Type information:

(Nullable) Either Number defaults to: 1.5 or String that matches the pattern: ^(-?Infinity|NaN)$

SoundFX

The sound to play for nearby players when the title is shown. Plays at a flat volume, with no distance falloff.

Type information:

(Nullable)

SoundFX with the following properties:

KeyTypeDescription
EffectEither String or SoundEvent

Reference to a SoundEvent asset

The sound effect to send to nearby players.

MinVolumeDb(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

The minimum random volume to apply to the effect, in decibels. 0 is unity and the maximum. Both bounds must be set to randomise.

MaxVolumeDb(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

The maximum random volume to apply to the effect, in decibels. 0 is unity and the maximum. Both bounds must be set to randomise.

MinPitchSemitones(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

The minimum random pitch to apply to the effect, in semitones. Both bounds must be set to randomise.

MaxPitchSemitones(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

The maximum random pitch to apply to the effect, in semitones. Both bounds must be set to randomise.

VolumeMin(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

Deprecated linear multiplier. Use MinVolumeDb instead.

VolumeMax(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

Deprecated linear multiplier. Use MaxVolumeDb instead.

PitchMin(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

Deprecated linear multiplier. Use MinPitchSemitones instead.

PitchMax(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

Deprecated linear multiplier. Use MaxPitchSemitones instead.

CameraFX

The camera effect to send to nearby players. Intensity falls off with distance from the location.

Type information:

(Nullable)

CameraFX with the following properties:

KeyTypeDescription
EffectEither String or CameraEffect

Reference to a CameraEffect asset

The camera effect to apply to nearby players.

IntensityMin(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

The minimum intensity to apply for players furthest from effect origin position.

IntensityMax(Nullable) Either Number or String that matches the pattern: ^(-?Infinity|NaN)$

The maximum intensity to apply for players closest to the effect origin position.

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