CubicTestWorldGenProvider
A cubic-aware test generator that tiles the world into colour-coded feature regions to exercise the heightmap and other cubic-chunk paths.
Type
This field controls the type, it must be set to the constant value "CubicTest" to function as this type.
Type information: Constant value: CubicTest
Tint
The tint applied to every column.
Type information:
(Nullable) A color in the form:
-
#RRGGBB -
rgb(rrr, ggg, bbb)
Environment
The environment applied to every section.
Type information: (Nullable) String
Reference to a Environment asset
SpawnY
The Y coordinate of the flat spawn platform top.
Type information: Integer defaults to: 160
FillBlockType
Neutral block used to fill the sub-surface crust beneath every region's coloured surface.
Type information: String
Reference to a BlockType asset
SpawnBlockType
Surface block for the spawn platform region.
Type information: String
Reference to a BlockType asset
HillsBlockType
Surface block for the rolling hills region (+X).
Type information: String
Reference to a BlockType asset
DefaultBlockType
Surface block for the default rolling hills that fill the world outside the labelled regions.
Type information: String
Reference to a BlockType asset
IslandsGroundBlockType
Surface block for the low ground of the floating-islands region (+Z).
Type information: String
Reference to a BlockType asset
IslandsBlockType
Block for the floating island blobs of the islands region (+Z).
Type information: String
Reference to a BlockType asset
CanyonBlockType
Surface block for the canyon region (−X), whose surface dips below Y=0.
Type information: String
Reference to a BlockType asset
CavesBlockType
Surface block for the caves/overhangs region (−Z).
Type information: String
Reference to a BlockType asset
WaterFloorBlockType
Surface block for the floor of the water-basin region (+X,+Z).
Type information: String
Reference to a BlockType asset
StairsBlockType
Surface block for the staircase region (−X,−Z).
Type information: String
Reference to a BlockType asset
TowerBlockType
Block for the never-ending tower region (−X,+Z): its ground surface and the base colour of the tower walls.
Type information: String
Reference to a BlockType asset
TowerAccentBlockType
Accent block woven through the tower walls as a helix, so vertical movement is visible against the base colour.
Type information: String
Reference to a BlockType asset
WaterFluidType
Fluid used to flood the water-basin region up to WATER_LEVEL.
Type information: String
PrefabPaths
Asset-relative prefab paths to sprinkle deterministically through the world.
Type information: (Nullable) Array of String
PrefabCellSize
Edge length of the 3D cells used for prefab placement; one cell rolls at most one prefab.
Type information: Integer defaults to: 64
MaxPrefabExtent
Maximum half-extent (in blocks) any configured prefab can span from its anchor. Bounds the cells inspected per section.
Type information: Integer defaults to: 32
PrefabDensity
Probability [0, 1] that a given spawn cell rolls a prefab.
Type information:
(Nullable) Either Number defaults to: 0.4000000059604645 or String that matches the pattern: ^(-?Infinity|NaN)$
