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HytaleGenerator

WorldStructures

Asset path: Server/HytaleGenerator/WorldStructures/*.json

This object has different properties depending on the value of the Type property.

All possible options are listed below:

NoiseRange

BasicWorldStructureAsset with the following properties:

KeyTypeDescription
TypeConstant value: NoiseRange

This field controls the type, it must be set to the constant value "NoiseRange" to function as this type.

ParentString

When set this asset will inherit properties from the named asset.

When inheriting from another BasicWorldStructureAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Biomes(Nullable) Array of the type:
BiomeRangeAsset

BiomeRangeAsset with the following properties:

KeyTypeDescription
ParentString

When set this asset will inherit properties from the named asset.

When inheriting from another BiomeRangeAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Tags(Nullable) Map

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

Biome(Nullable) Either String or BiomeAsset

Reference to a BiomeAsset asset

MinNumber defaults to: -1.0
MaxNumber defaults to: 1.0
Density(Nullable) DensityAsset
DefaultBiome(Nullable) Either String or BiomeAsset

Reference to a BiomeAsset asset

DefaultTransitionDistanceInteger defaults to: 32
MaxBiomeEdgeDistanceInteger defaults to: 0
Framework(Nullable) Array of the type: Either
DecimalConstantsFrameworkAsset

DecimalConstantsFrameworkAsset with the following properties:

KeyTypeDescription
TypeConstant value: DecimalConstants

This field controls the type, it must be set to the constant value "DecimalConstants" to function as this type.

ParentString

When set this asset will inherit properties from the named asset.

When inheriting from another DecimalConstantsFrameworkAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Entries(Nullable) Array of the type: EntryAsset
Tags(Nullable) Map

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

or
PositionsFrameworkAsset

PositionsFrameworkAsset with the following properties:

KeyTypeDescription
TypeConstant value: Positions

This field controls the type, it must be set to the constant value "Positions" to function as this type.

ParentString

When set this asset will inherit properties from the named asset.

When inheriting from another PositionsFrameworkAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Entries(Nullable) Array of the type: EntryAsset
Tags(Nullable) Map

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

SpawnPositions(Nullable) PositionProviderAsset
Tags(Nullable) Map of the following:
Map
KeyType
any StringArray of String

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

Notes:

Types referenced by this type

Map

(Nullable) Map of the following:

KeyType
any StringArray of String

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