HytaleDocs
Farming

Modifiers

Asset path: Server/Farming/Modifiers/*.json

This object has different properties depending on the value of the Type property.

All possible options are listed below:

Fertilizer

FertilizerGrowthModifierAsset with the following properties:

KeyTypeDescription
TypeConstant value: Fertilizer

This field controls the type, it must be set to the constant value "Fertilizer" to function as this type.

ParentString

When set this asset will inherit properties from the named asset.

When inheriting from another FertilizerGrowthModifierAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

ModifierNumber defaults to: 0.0
Tags(Nullable) Map of the following:
Map
KeyType
any StringArray of String

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

LightLevel

LightLevelGrowthModifierAsset with the following properties:

KeyTypeDescription
TypeConstant value: LightLevel

This field controls the type, it must be set to the constant value "LightLevel" to function as this type.

ParentString

When set this asset will inherit properties from the named asset.

When inheriting from another LightLevelGrowthModifierAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

ModifierNumber defaults to: 0.0
ArtificialLight(Nullable)
ArtificialLight

ArtificialLight with the following properties:

KeyTypeDescription
Red(Nullable) Range
Green(Nullable) Range
Blue(Nullable) Range
Sunlight(Nullable)
Rangef

Rangef with the following properties:

KeyTypeDescription
MinNumber defaults to: 0.0
MaxNumber defaults to: 0.0
RequireBothBoolean defaults to: false
Tags(Nullable) Map of the following:
Map
KeyType
any StringArray of String

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

Water

WaterGrowthModifierAsset with the following properties:

KeyTypeDescription
TypeConstant value: Water

This field controls the type, it must be set to the constant value "Water" to function as this type.

ParentString

When set this asset will inherit properties from the named asset.

When inheriting from another WaterGrowthModifierAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

ModifierNumber defaults to: 0.0
Fluids(Nullable) Array of String

Reference to a Fluid asset

Weathers(Nullable) Array of String

Reference to a Weather asset

RainDurationInteger defaults to: 0
Tags(Nullable) Map of the following:
Map
KeyType
any StringArray of String

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

On this page