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Entity

HitboxCollision

Asset path: Server/Entity/HitboxCollision/*.json

Parent

When set this asset will inherit properties from the named asset.

When inheriting from another HitboxCollisionConfig most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Type information: String

Tags

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

Type information:

(Nullable) Map of the following:

KeyType
any StringArray of String

CollisionType

The type of collision, possible values are: Hard, Soft

Type information:

Any one of the following String:

NameDescription
"Hard"
"Soft"

SoftCollisionOffsetRatio

The ratio for how much of the client move offset should be applied when going through a Soft HitboxCollision

Type information:

(Nullable) Either Number defaults to: 1.0 or String that matches the pattern: ^(-?Infinity|NaN)$

RotateHitbox

If the hitbox of the entity should be rotated by the body orientation around the entity position for Hard collision.

Type information: Boolean defaults to: false

AllowEntityAnchoring

If other entities should be allowed to anchor themselves to the entity when standing on it with Hard collision.

Type information: Boolean defaults to: true

RotateAnchoredEntities

If anchored entities should have their yaw track with the entity.

Type information: Boolean defaults to: false

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